Using BFD3 |
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BFD3 layout
Global controls and navigation bar The upper part of the BFD3 interface features a number of Global controls that relate to working with and managing BFD3. The navigation bar features buttons to access various parts of BFD3, described below. Browser The Browser panel is used to load sounds and Grooves into BFD3. Using the tab buttons in the navigation bar at the top of this panel, it can be switched to browse for Presets (entire BFD3 states), Kits (configurations of Drums in slots), Drums (individual percussive instruments to load into the current kit) or Grooves (patterns or sequences that play BFD3's sounds). This panel is also switchable to the Automation panel using the Auto button. The Browser panel can be hidden by clicking the currently active tab button. Click any of the buttons to make it visible again. To get started with BFD3, double-click any item in the Presets browser to load an entire mix-ready preset. Kit display The Kit display shows the physical layout of the kit, which is comprised of a number of Drum slots. The currently selected Drum slot is highlighted - click any slot to select it and audition the Drum. The Kit display is also used for the Link function which allows you to layer Drums together so that they are played at the same time. Drum Editor The Drum Editor contains a wide array of parameters for tweaking the sound and response of the currently selected Drum and contains 2 pages, accessed by the Tech and Model buttons in the navigation bar. Clicking the currently active button hides the Drum Editor panel entirely. Click either button again to display it if it is currently hidden.
Additional pages and panels The following pages and panels are accessed using buttons in the navigation bar: Groove Editor The Groove Editor is displayed by clicking the Groove Editor button. This page represents the entire Groove engine - it shows the Groove Palette, Groove Editor and Groove FX sections. Key Map panel Click the Key Map button to display the Key Map page, used for creating and editing custom Key Map setups for assigning MIDI notes to Drum articulations. This page is also useful for checking the layout of the current Key Map. Automation panel Click the Auto button above the Browser to display the Automation panel in place of the Browser. This panel provides control over assigning MIDI CC, note and host automation parameters to BFD3 controls for remote control purposes. Click any other Browser tab button to exit the Automation panel.
How to approach the BFD3 interface The philosophy of BFD3 is to recreate all aspects of studio drum recording and production within your computer. •The Kit display and Drum Editor can be considered as the drumkit in a studio. •The Mixer and Effects Editor represent the control room with a mixing console and outboard processing. •The Groove engine and Key Map panel are related to the 2 ways that BFD3's sounds can be played, in effect representing the drummer.
Working with BFD3 The basic workflow in BFD3 can be considered in the following steps: 1. Load a BFD3 Preset, a kit or assemble a kit from individual Drums using the Browser. 2. Use the Drum Editor to modify the underlying drum sounds. 3. Use the Mixer to either process the sounds internally or to route microphone audio channels (either completely discretely or after some submixing if you require) into individual channels in your host/DAW for further processing or recording. 4. Play the Drum sounds with MIDI notes or with the Groove engine. 5. The resulting audio can be recorded by BFD3's audio export functions or, if you've routed channels discretely into your host, you can use its own recording functions. Please consult the opening sections of chapter 2 and chapter 3 for a more detailed guide to the main aspects of this workflow. See chapter 4 for a full guide to operation of the Groove engine. Important concepts in BFD3 Drums, articulations and velocity layers
Mic channels When Drum articulations are triggered by incoming MIDI or Groove engine events, the audio generated is fed to BFD3's mixer in the form of Direct mic channels and Ambient mic channels. Direct mic channels contain audio signals recorded by microphones close to the Drum, while Ambient mic channels contain audio signals recorded by stereo mic pairs over the kit (Overhead, or OH) and at various positions in the recording room (Room, Amb3). BFD3's library also contains further mono room and hardware-compressed direct mic channels for increased mixing flexibility.
For further details on mic channels, bleed and spill signals and other aspects of mixing within BFD3, see chapter 3.
Articulations in BFD3's Drums Note: the following list represents all possible articulations for each Drum. Not all included Drums include all possible articulations. Articulations also vary between different BFD-compatible libraries and expansion packs. BFD3 is capable of supporting all articulations - any Key Map assignments use an intelligent substitution system if a required articulation is not present in the currently loaded Drum.
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